![]() Its story actually benefitted the game, as instead of using generic Greg Paul-styleĭinosaur models of the time, the developers modelled most of their dinosaurs after the art As it turns out, this creative freedom in Nonetheless provide a quick kneejerk justification for why the game’s modelsĪre not up to scientific standards (and is at least more creative than simply 2: A comparison of models made by Saurian Target.ĭinosaurs you hunt in the game are actually aliens that somehow convergentlyĮvolved to look like outdated dinosaur-depictions is of course ludicrous. ![]() This was a huge distinguishing factor that set this hunting simulator apartįrom other games of its genre at the time, in which you just shot helplessįig. The catch, however, is that the alien wildlife resembles extinct animals ofĮarth, mainly dinosaurs, and that some of your prey can actually hunt you back. Tourists can go on a trophy-hunting spree, presumably to compensate for something. Planet’s extremely hostile wildlife, so the company decides to instead turn theĮntire planet into one giant hunting reservation where rich dentists and similar Initial colonization attempts fail due to the That some shady space corporation akin to Weyland-Yutani has discovered anĪlien planet called FMM UV-32. The plot of the game, if you can call it that, is It was developed by Ukrainian developer Action Forms and published by theĪmerican studio WizardWorks. The actual raptors in the game lookĬarnivores is a hunting simulator released in 1998 for Windows PCs.
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